ConfigFile

is the configuration file that controls various Dungeon Tactics options. By default it is located in the  folder.

This page contains all of the configuration options, but the organization has been changed from the  file to better group similar options.

Tweaks
# Set 'true' to enable 3D item Models for some DT items. [default: false] B:"3D Item Models"=false

# Set 'true' to disable conveniance recipes added by DT. [default: false] B:"Disable Conveniance Recipes"=false

# Set 'false' to disable Dispensers using tools. [default: true] B:"Dispensers use some tools"=true

# Set 'false' to disable Dispensers using weapons. [default: true] B:"Dispensers use weapons"=true

# Maximum amount of extra hearts allowed. [range: 0 ~ 60, default: 20] I:"Extra Hearts"=20

# Set 'false' to disable certain flamer behaviour, such as heating furnaces and igniting TNT. [default: true] B:"Flamer Behaviour"=true

# If 'true', eating food will heal for an amount based on restored hunger (only active in normal and hard difficulty). [default: true] B:"Food Heals"=true

# If 'true' armour will be unequipped and placed into the inventory of players with invisibility. [default: true] B:"Invisiblity Removes Armour"=true

# Percentage chance for Loot Bags. Set to 100 for guarenteed drops, 0 to disable. [range: 0 ~ 100, default: 10] I:"Loot Bag Drops"=10

# Set 'false' to disable loot pool manipulation - this stops the mod from adding content to vanilla loot pools. [default: true] B:"Modify Loot Pools"=true

# Set 'false' to disable fortunable metal ore drops. [default: true] B:"Ore Clusters"=true

# Weight for catching Potion Fish, when fishing - 0 will disable, vanilla fish weight is 10. [range: 0 ~ 100, default: 7] I:"Potion Fish Catch Chance"=7

# If enabled. right-clicking armour while already wearing a piece in the same slot will change over the piece in your hand and the piece you are wearing. [default: true] B:"Quick Change Armour"=true

# Enable/disable ability to right-click a ladder to instantly climb it. [default: true] B:"Quick Ladder Climb"=true

# Set 'false' to keep vanilla Bread recipe. Set 'true' to remove the Vanilla Bread recipe in favour of using Flour added by DT. [default: true] B:"Replace Bread Recipe"=true

# Set 'false' to keep vanilla Flint and Steel recipe. Set 'true' to replace the Vanilla Flint and Steel recipe with one that requires steel instead of iron. [default: true] B:"Replace Flint and Steel Recipe"=true

# Set 'false' to disable Seasonal Events, because you have no sense of fun, you monster. [default: true] B:"Seasonal Events"=true

# Set 'true' to use a json loot tbale for crushing results. 'False' will use the oreDict to find resources. [default: false] B:"Use Crushing Loot Table"=false

# Enable/disable ability to right-click a fence to climb it. [default: true] B:"Vault Over Fences"=true

Mob Tweaks
# If true, explosions will cause creepers to explode, in normal or hard difficulties. [default: true] B:"Chained Creeper Explosions"=true

# Set 'false' to stop mobs spawning with DT weapons. [default: true] B:"Give Weapons to Mobs"=true

# Percentage chance for Heart Drops. Set to 100 for guarenteed drops, 0 to disable. [range: 0 ~ 100, default: 20] I:"Heart Drops"=20

Bone Charm
# Percentage chance for Bone Charms to break on use. Set to 1 to break on every use - Set to 0 to never break. [range: 0 ~ 20, default: 7] I:"Bone Charm Break Chance"=7

# Percentage chance for Bone Charms to be dropped. Set to 100 for guarenteed drops, 0 to disable. [range: 0 ~ 100, default: 10] I:"Bone Charm Drops"=10

# If more than 0, Bone Charms will have that number of uses and not have a random chance to be consumed. [range: 0 ~ 100, default: 0] I:"Bone Charm Max Uses"=0

Enchantments
# Set 'true' to disable Berserk Enchant. [default: false] B:"Disable Berserk Enchant"=false

# Set 'true' to disable Lifesteal Enchant. [default: false] B:"Disable Lifesteal Enchant"=false

# Set 'true' to disable Runed Enchant. [default: false] B:"Disable Runed Enchant"=false

# Set 'true' to disable Smelting Enchant. [default: false] B:"Disable Smelting Enchant"=false

Scrolls
# Percentage chance for Spell Scrolls to break on use. Set to 1 to break on every use - Set to 0 to never break. [range: 0 ~ 20, default: 4] I:"Spell Scroll Break Chance"=4

# If more than 0, Spell Scrolls will have that number of uses and not have a random chance to be consumed. [range: 0 ~ 100, default: 0] I:"Spell Scroll Max Uses"=0

# Magic Powder cost value for Companion Spell [range: 0 ~ 1000, default: 50] I:"Companion Spell Cost"=50

# Magic Powder cost value for Cooking Spell [range: 0 ~ 1000, default: 15] I:"Cooking Spell Cost"=15

# Magic Powder cost value for Disarm Spell [range: 0 ~ 1000, default: 30] I:"Disarm Spell Cost"=30

# Magic Powder cost value for Disorient Spell [range: 0 ~ 1000, default: 15] I:"Disorient Spell Cost"=15

# Magic Powder cost value for Forging Spell [range: 0 ~ 1000, default: 20] I:"Forging Spell Cost"=20

# Magic Powder cost value for Freezing Spell [range: 0 ~ 1000, default: 30] I:"Freezing Spell Cost"=30

# Magic Powder cost value for Magic Missile Spell [range: 0 ~ 1000, default: 30] I:"Magic Missile Spell Cost"=30

# Magic Powder cost value for Pin Missile Spell [range: 0 ~ 1000, default: 40] I:"Pin Missile Spell Cost"=40

# Magic Powder cost value for Punish Spell [range: 0 ~ 1000, default: 30] I:"Punish Spell Cost"=30

# Magic Powder cost value for Rage Spell [range: 0 ~ 1000, default: 40] I:"Rage Spell Cost"=40

# Magic Powder cost value for Restoration Spell. [range: 0 ~ 1000, default: 15] I:"Restoration Spell Cost"=15

# Magic Powder cost value for Satiate Spell [range: 0 ~ 1000, default: 15] I:"Satiate Spell Cost"=15

# Magic Powder cost value for Smite Spell [range: 0 ~ 1000, default: 50] I:"Smite Spell Cost"=50

# Magic Powder cost value for Soul Steal Spell [range: 0 ~ 1000, default: 60] I:"Soul Steal Spell Cost"=60

# Magic Powder cost value for Sunder Spell [range: 0 ~ 1000, default: 100] I:"Sunder Spell Cost"=100

# Magic Powder cost value for Transport Spell [range: 0 ~ 1000, default: 60] I:"Transport Spell Cost"=60

Duct Tape
# Black List of items that can not be repaired with Duct Tape. Example 'minecraft:fishing_rod'. Leave this EMPTY to blacklist ALL. [default: [minecraft:dye]] S:"Ductape Black List" < minecraft:dye >

# White List of items that can be repaired with Duct Tape. Weapons, tools, and armour should be detected by default. [default: ] S:"Ductape White List" < >

Sling Shot
# Black List of items that can not used as ammo for the Slingshot. [default: ] S:"Slingshot Ammo Black List" <

# White List of items that can be used as ammo for the Slingshot. Items oreDicted as 'seeds' will be detected automatically. [default: [minecraft:chorus_fruit], [minecraft:flint], [dungeontactics:cherry_bomb], [dungeontactics:incindiberry], [dungeontactics:glowcurrent], [dungeontactics:slingshot_ammo]] S:"Slingshot Ammo White List" <

minecraft:chorus_fruit minecraft:flint dungeontactics:cherry_bomb dungeontactics:incindiberry dungeontactics:glowcurrent dungeontactics:slingshot_ammo

>

Dust
# Set 'true' to override Ore Dust smelting outputs. [default: false] B:"1-Dust Output Override"=false

# If empty output will be automatically assigned. If specified item does not exist, dust will not be smeltable. Example= minecraft:gold_ingot or 266. [default: ] S:"Aluminium Dust Override" < >

# If empty output will be automatically assigned. If specified item does not exist, dust will not be smeltable. Example= minecraft:gold_ingot or 266. [default: ] S:"Copper Dust Override" < >

# If empty output will be automatically assigned. If specified item does not exist, dust will not be smeltable. Example= minecraft:gold_ingot or 266. [default: ] S:"Gold Dust Override" < >

# If empty output will be automatically assigned. If specified item does not exist, dust will not be smeltable. Example= minecraft:gold_ingot or 266. [default: ] S:"Iron Dust Override" < >

# If empty output will be automatically assigned. If specified item does not exist, dust will not be smeltable. Example= minecraft:gold_ingot or 266. [default: ] S:"Lead Dust Override" < >

# If empty output will be automatically assigned. If specified item does not exist, dust will not be smeltable. Example= minecraft:gold_ingot or 266. [default: ] S:"Mithril Dust Override" < >

# If empty output will be automatically assigned. If specified item does not exist, dust will not be smeltable. Example= minecraft:gold_ingot or 266. [default: ] S:"Nickel Dust Override" < >

# If empty output will be automatically assigned. If specified item does not exist, dust will not be smeltable. Example= minecraft:gold_ingot or 266. [default: ] S:"Platinum Dust Override" < >

# If empty output will be automatically assigned. If specified item does not exist, dust will not be smeltable. Example= minecraft:gold_ingot or 266. [default: ] S:"Silver Dust Override" < >

# If empty output will be automatically assigned. If specified item does not exist, dust will not be smeltable. Example= minecraft:gold_ingot or 266. [default: ] S:"Steel Dust Override" < >

# If empty output will be automatically assigned. If specified item does not exist, dust will not be smeltable. Example= minecraft:gold_ingot or 266. [default: ] S:"Tin Dust Override" < >

# If empty output will be automatically assigned. If specified item does not exist, dust will not be smeltable. Example= minecraft:gold_ingot or 266. [default: ] S:"Titanium Dust Override" < >

# If empty output will be automatically assigned. If specified item does not exist, dust will not be smeltable. Example= minecraft:gold_ingot or 266. [default: ] S:"Tungsten Dust Override" < >

Material Repair
# Set 'true' to override material repair items. [default: false] B:"1-Material Repair Override"=false

# If empty repair item will be automatically assigned. If specified item does not exist, material will not be repairable. Example= minecraft:gold_ingot or 266. [default: ] S:"Bone Repair Override" < >

# If empty repair item will be automatically assigned. If specified item does not exist, material will not be repairable. Example= minecraft:gold_ingot or 266. [default: ] S:"Mithril RepairOverride" < >

# If empty repair item will be automatically assigned. If specified item does not exist, material will not be repairable. Example= minecraft:gold_ingot or 266. [default: ] S:"Silver Repair Override" < >

# If empty repair item will be automatically assigned. If specified item does not exist, material will not be repairable. Example= minecraft:gold_ingot or 266. [default: ] S:"Steel Repair Override" < >

Ore Cluster
# Set 'true' to override Ore Cluster smelting outputs. [default: false] B:"1-Cluster Output Override"=false

# If empty output will be automatically assigned. If specified item does not exist, cluster will not be smeltable. Example= minecraft:gold_ingot or 266. [default: ] S:"Aluminium Cluster Override" < >

# If empty output will be automatically assigned. If specified item does not exist, cluster will not be smeltable. Example= minecraft:gold_ingot or 266. [default: ] S:"Copper Cluster Override" < >

# If empty output will be automatically assigned. If specified item does not exist, cluster will not be smeltable. Example= minecraft:gold_ingot or 266. [default: ] S:"Gold Cluster Override" < >

# If empty output will be automatically assigned. If specified item does not exist, cluster will not be smeltable. Example= minecraft:gold_ingot or 266. [default: ] S:"Iron Cluster Override" < >

# If empty output will be automatically assigned. If specified item does not exist, cluster will not be smeltable. Example= minecraft:gold_ingot or 266. [default: ] S:"Lead Cluster Override" < >

# If empty output will be automatically assigned. If specified item does not exist, cluster will not be smeltable. Example= minecraft:gold_ingot or 266. [default: ] S:"Mithril Cluster Override" < >

# If empty output will be automatically assigned. If specified item does not exist, cluster will not be smeltable. Example= minecraft:gold_ingot or 266. [default: ] S:"Nickel Cluster Override" < >

# If empty output will be automatically assigned. If specified item does not exist, cluster will not be smeltable. Example= minecraft:gold_ingot or 266. [default: ] S:"Platinum Cluster Override" < >

# If empty output will be automatically assigned. If specified item does not exist, cluster will not be smeltable. Example= minecraft:gold_ingot or 266. [default: ] S:"Silver Cluster Override" < >

# If empty output will be automatically assigned. If specified item does not exist, cluster will not be smeltable. Example= minecraft:gold_ingot or 266. [default: ] S:"Tin Cluster Override" < >

# If empty output will be automatically assigned. If specified item does not exist, cluster will not be smeltable. Example= minecraft:gold_ingot or 266. [default: ] S:"Titanium Cluster Override" < >

# If empty output will be automatically assigned. If specified item does not exist, cluster will not be smeltable. Example= minecraft:gold_ingot or 266. [default: ] S:"Tungsten Cluster Override" < >

Tiny Dust
# Set 'true' to override Tiny Ore Dust smelting outputs. [default: false] B:"1-Tiny Dust Output Override"=false

# If empty output will be automatically assigned. If specified item does not exist, tiny dust will not be smeltable. Example= minecraft:gold_nugget or 266. [default: ] S:"Aluminium Tiny Dust Override" < >

# If empty output will be automatically assigned. If specified item does not exist, tiny dust will not be smeltable. Example= minecraft:gold_nugget or 266. [default: ] S:"Copper Tiny Dust Override" < >

# If empty output will be automatically assigned. If specified item does not exist, tiny dust will not be smeltable. Example= minecraft:gold_nugget or 266. [default: ] S:"Gold Tiny Dust Override" < >

# If empty output will be automatically assigned. If specified item does not exist, tiny dust will not be smeltable. Example= minecraft:gold_nugget or 266. [default: ] S:"Iron Tiny Dust Override" < >

# If empty output will be automatically assigned. If specified item does not exist, tiny dust will not be smeltable. Example= minecraft:gold_nugget or 266. [default: ] S:"Lead Tiny Dust Override" < >

# If empty output will be automatically assigned. If specified item does not exist, tiny dust will not be smeltable. Example= minecraft:gold_nugget or 266. [default: ] S:"Mithril Tiny Dust Override" < >

# If empty output will be automatically assigned. If specified item does not exist, tiny dust will not be smeltable. Example= minecraft:gold_nugget or 266. [default: ] S:"Nickel Tiny Dust Override" < >

# If empty output will be automatically assigned. If specified item does not exist, tiny dust will not be smeltable. Example= minecraft:gold_nugget or 266. [default: ] S:"Platinum Tiny Dust Override" < >

# If empty output will be automatically assigned. If specified item does not exist, tiny dust will not be smeltable. Example= minecraft:gold_nugget or 266. [default: ] S:"Silver Tiny Dust Override" < >

# If empty output will be automatically assigned. If specified item does not exist, tiny dust will not be smeltable. Example= minecraft:gold_nugget or 266. [default: ] S:"Steel Tiny Dust Override" < >

# If empty output will be automatically assigned. If specified item does not exist, tiny dust will not be smeltable. Example= minecraft:gold_nugget or 266. [default: ] S:"Tin Tiny Dust Override" < >

# If empty output will be automatically assigned. If specified item does not exist, tiny dust will not be smeltable. Example= minecraft:gold_nugget or 266. [default: ] S:"Titanium Tiny Dust Override" < >

# If empty output will be automatically assigned. If specified item does not exist, tiny dust will not be smeltable. Example= minecraft:gold_nugget or 266. [default: ] S:"Tungsten Tiny Dust Override" < >

Weapons
# This option allows you to set the base damage of Battleaxes. [range: 0.0 ~ 100.0, default: 7.2] S:"Battleaxe Base Damage"=7.2

# This option allows you to set the base swing speed of Battleaxes. [range: 0.0 ~ 100.0, default: -3.3] S:"Battleaxe Base Speed"=-3.3

# This option allows you to set the base damage of Cestus'. [range: 0.0 ~ 100.0, default: 0.5] S:"Cestus Base Damage"=0.5

# This option allows you to set the reach of Cestus'. [range: 0.0 ~ 100.0, default: 2.0] S:"Cestus Base Reach"=2.0

# This option allows you to set the base swing speed of Cestus'. [range: 0.0 ~ 100.0, default: 1.0] S:"Cestus Base Speed"=1.0

# This option allows you to set the base damage of Clubs. [range: 0.0 ~ 100.0, default: 4.5] S:"Club Base Damage"=4.5

# This option allows you to set the base swing speed of Clubs. [range: 0.0 ~ 100.0, default: -2.7] S:"Club Base Speed"=-2.7

# This option allows you to set the base damage of Cutlass'. [range: 0.0 ~ 100.0, default: 2.0] S:"Cutlass Base Damage"=2.0

# This option allows you to set the base swing speed of Cutlass'. [range: 0.0 ~ 100.0, default: -2.0] S:"Cutlass Base Speed"=-2.0

# This option allows you to set the base damage of Glaives. [range: 0.0 ~ 100.0, default: 3.3] S:"Glaive Base Damage"=3.3

# This option allows you to set the reach of Glaives. [range: 3.5 ~ 10.0, default: 4.5] S:"Glaive Base Reach"=4.5

# This option allows you to set the base swing speed of Glaives. [range: 0.0 ~ 100.0, default: -2.8] S:"Glaive Base Speed"=-2.8

# This option allows you to set the base damage of Hammers. [range: 0.0 ~ 100.0, default: 7.0] S:"Hammer Base Damage"=7.0

# This option allows you to set the base swing speed of Hammers. [range: 0.0 ~ 100.0, default: -3.1] S:"Hammer Base Speed"=-3.1

# This option allows you to set the base damage of Knives. [range: 0.0 ~ 100.0, default: 1.0] S:"Knife Base Damage"=1.0

# This option allows you to set the reach of Knives. [range: 0.0 ~ 100.0, default: 2.5] S:"Knife Base Reach"=2.5

# This option allows you to set the base swing speed of Knives. [range: 0.0 ~ 100.0, default: -1.0] S:"Knife Base Speed"=-1.0

Materials
Note durability modifiers do not apply to armor.

# Damage modifier for Bone material items. [range: 0.0 ~ 5000.0, default: 0.5] S:"Bone Damage Modifiers"=0.5

# Durability modifier for Bone material items. [range: 0 ~ 5000, default: 59] I:"Bone Durability Modifiers"=59

# Damage modifier for Mithril material items. [range: 0.0 ~ 5000.0, default: 4.0] S:"Mithril Damage Modifiers"=4.0

# Durability modifier for Mithril material items. [range: 0 ~ 5000, default: 2000] I:"Mithril Durability Modifiers"=2000

# Damage modifier for Silver material items. [range: 0.0 ~ 5000.0, default: 0.5] S:"Silver Damage Modifiers"=0.5

# Durability modifier for Silver material items. [range: 0 ~ 5000, default: 70] I:"Silver Durability Modifiers"=70

# Damage modifier for Steel material items. [range: 0.0 ~ 5000.0, default: 2.5] S:"Steel Damage Modifiers"=2.5

# Durability modifier for Steel material items. [range: 0 ~ 5000, default: 500] I:"Steel Durability Modifiers"=500

# Setting this option to '1' will half weapon/tool durability, '2' will double it, '0' will do nothing. [range: 0 ~ 2, default: 0] I:"Weapon/Tool Durability"=0

Trinkets
# Hunger cost value for Trinket Fire Resistance Effect. [range: 0.0 ~ 40.0, default: 3.0] S:"Trinket Fire Resistance"=3.0

# Hunger cost value for Trinket Invisibilty Effect. [range: 0.0 ~ 40.0, default: 4.0] S:"Trinket Invisibility"=4.0

# Hunger cost value for Trinket Jump Effect. [range: 0.0 ~ 40.0, default: 1.0] S:"Trinket Jump Boost"=1.0

# Hunger cost value for Trinket Mining Haste Effect. [range: 0.0 ~ 40.0, default: 1.0] S:"Trinket Minging Haste"=1.0

# Hunger cost value for Trinket Night Vision Effect. [range: 0.0 ~ 40.0, default: 2.0] S:"Trinket Night Vision"=2.0

# Hunger cost value for Trinket Stone Skin Effect. [range: 0.0 ~ 40.0, default: 3.0] S:"Trinket Resistance"=3.0

# Hunger cost value for Trinket Speed Effect. [range: 0.0 ~ 40.0, default: 1.0] S:"Trinket Speed Boost"=1.0

# Hunger cost value for Trinket Strength Effect. [range: 0.0 ~ 40.0, default: 4.0] S:"Trinket Strength"=4.0

# Hunger cost value for Trinket Gills Effect. [range: 0.0 ~ 40.0, default: 2.0] S:"Trinket Water Breathing"=2.0

# Magic Powder cost value for Uncover Spell [range: 0 ~ 1000, default: 30] I:"Uncover Spell Cost"=30

# Magic Powder cost value for Wither Spell [range: 0 ~ 1000, default: 50] I:"Wither Spell Cost"=50

World Gen
# Set 'false' to disable Dungeon Tactics structures. [default: true] B:"Dungeon Generation"=true

# Maximum floors for towers to generate. [range: 0 ~ 20, default: 10] I:"Dungeon MaxHeight"=10

# Minimum floors for towers to generate (Setting this higher than 'Max Height' will make all towers this height). [range: 0 ~ 20, default: 3] I:"Dungeon MinHeight"=3

# Rough distance between Towers/Dungeons. [range: 50 ~ 5000, default: 1000] I:"Dungeon Spacing"=1000

# Number of times to attempt to generate Mithril per chunk. Set to 0 to disable Mithril from being generated in the Overworld. [range: 0 ~ 100, default: 2] I:"Mithril Ore"=2

# Set higher for more Dungeon Tactics Mushrooms. [range: 0 ~ 100, default: 32] I:"Mushroom Generation"=32

# Number of times to attempt to generate Gold per chunk. Set to 0 to disable Gold from being generated in the Nether. [range: 0 ~ 100, default: 6] I:"Nether Gold"=6

# Percentage chance for Towers/Dungeons to be 'Nether themed'. This only effects Overworld Towers/Dungeons. Set to 100 for guarenteed chance, 0 to disable. [range: 0 ~ 100, default: 9] I:"Nether Variant Chance"=9

# Number of times to attempt to generate Lapis per chunk. Set to 0 to disable Lapis from being generated in the End. [range: 0 ~ 100, default: 6] I:"Overworld Quartz"=6

# Rough distance between Ships (Only generated in oceans). [range: 50 ~ 5000, default: 500] I:"Ship Spacing"=500

# Number of times to attempt to generate Silver per chunk. Set to 0 to disable Silver from being generated in the Overworld. [range: 0 ~ 100, default: 6] I:"Silver Ore"=6

# [default: [-1], [0]] S:"Structure Dimensions" < -1       0     >

Flowers
# Set higher for more Dungeon Tactics Flowers. [range: 0 ~ 100, default: 32] I:"Flower Generation"=32

# Whitelist of biomes where Dungeon Tactics Flowers can be generated (only effects worldgen). [default: [minecraft:forest], [minecraft:swampland], [minecraft:roofed_forest], [minecraft:redwood_taiga], [minecraft:jungle], [biomesoplenty:bayou], [biomesoplenty:boreal_forest], [biomesoplenty:brushland], [biomesoplenty:coniferous_forest], [biomesoplenty:flower_field], [biomesoplenty:grove], [biomesoplenty:lush_swamp], [biomesoplenty:marsh], [biomesoplenty:moor], [biomesoplenty:orchard], [biomesoplenty:redwood_forest], [biomesoplenty:temperate_rainforest], [biomesoplenty:wetland], [biomesoplenty:mangrove], [biomesoplenty:tropical_island], [biomesoplenty:flower_island]] S:"Flower Biomes" <

minecraft:forest minecraft:swampland minecraft:roofed_forest minecraft:redwood_taiga minecraft:jungle biomesoplenty:bayou biomesoplenty:boreal_forest biomesoplenty:brushland biomesoplenty:coniferous_forest biomesoplenty:flower_field biomesoplenty:grove biomesoplenty:lush_swamp biomesoplenty:marsh biomesoplenty:moor biomesoplenty:orchard biomesoplenty:redwood_forest biomesoplenty:temperate_rainforest biomesoplenty:wetland biomesoplenty:mangrove biomesoplenty:tropical_island biomesoplenty:flower_island >